GTAnime
Wednesday, October 28th, 2009Ho Ho! Well done Rockstar for hitting the nail on the head but when is the transforming knicker vending machine released?!?
Ho Ho! Well done Rockstar for hitting the nail on the head but when is the transforming knicker vending machine released?!?
Yes I’m addicted to Augemented Reality – I just cant help it! The reason… well it brings so many things together that I just get excited about.
Design, animation, programming, new technology, social networking, gaming and in actual fact anything your brain can think of. So I decided to make my own AR app and this was my pattern file…
A day of furious coding and this is what happened when I pointed my web cam at it !!!
Now it’s time to get animating… thanks to the person that created the original 3D cow model whoever you may be.
I’m not too sure if this is real… something in my geek head says the iphone isnt capable of this but a quick search on the web throws this at me.
Will be interested to see the final release and get my grubby paws on a friends iphone to test it out… any offers?
Indeed it’s mostly cut scene footage in this clip but it’s still an exciting time to be a virtual zombie killer.
I met this little guy while visiting The Barn at Beal just near Holy Island. His name is Tinko and he’s only 20 weeks old. For those interested he is a white faced scops owl and it tickles when he gnaws your hand looking for food.
And so it should because this is awesome. I dont know you but well done Matt!
So Adobe are moving toward flash support on the iphone… well nearly…
In reality this isn’t flash player 10.1 for your iphone so swf files will not play in a browser on your iphone as the Adobe FAQ explains:
Flash Player uses a just-in-time compiler and virtual machine within a browser plug-in to play back content on websites. Those technologies are not allowed on the iPhone at this time…
However, the good news is apps can be converted from an existing SWF file to IPA and with tweaking be responsive too. How much tweaking we’ll have to wait and see but it’s good news and a step in right direction.
I totally love this! Start of with our basic acceptance of video game mechanics i.e. ships flying at me means SHOOT; but then the consequence of shooting a ship means losing personal data – a photo, an mp3 or any file made of ones and zeros! The brain behind this is Zach Gage and explains:
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player’s mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?
So what do you do, either way lose the game or lose your mp3 collection…