Posts Tagged ‘32bit’

Transformers: War for Cybertron Multiplayer

Thursday, May 6th, 2010

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Its just gets better!

Friday, February 26th, 2010

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Transformers – War for Cybertron Trailer II

Thursday, January 14th, 2010

More Transformers: War for Cybertron Videos

- The best change to rescue the Transformer franchise from that idiot director and robot testicles! The best things come to those who wait…

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Lego Universe

Tuesday, January 12th, 2010

This is just quite simply brilliant!

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1.21 Gigawatts Crysis

Monday, November 30th, 2009

This is a fantastic Crysis mod with the Back to the Future Delorean – fire trails, electrical disturbance and iced covered car on re-entry. Cool!

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TF2

Monday, November 23rd, 2009

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Platypus by Escapist Games

Monday, November 23rd, 2009

Escapist games have just released their third indie game for Xbox 360 entitled Platypus. A claymation sidescrolling shooter, it’s now available to download from Xbox Live Indie Games.

This is proper old skool fun and has two player co-op – definately worth the 400ms points!

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GTAnime

Wednesday, October 28th, 2009

Ho Ho! Well done Rockstar for hitting the nail on the head but when is the transforming knicker vending machine released?!?

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Christmas comes early

Saturday, October 24th, 2009

Indeed it’s mostly cut scene footage in this clip but it’s still an exciting time to be a virtual zombie killer.

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Lose / Lose

Thursday, October 1st, 2009

I totally love this! Start of with our basic acceptance of video game mechanics i.e. ships flying at me means SHOOT; but then the consequence of shooting a ship means losing personal data – a photo, an mp3 or any file made of ones and zeros! The brain behind this is Zach Gage and explains:

Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player’s mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?

Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?

By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?

So what do you do, either way lose the game or lose your mp3 collection…

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